Twilight 2000 – Free League

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UPDATE 2021.05.21

comp I added the conversion rules for V1 characters, and a few more info for the conversion of small arms. It also contains rules for aircraft. It also features a new, consolidated, comparism table covering all systems.

Download the text file: Conversion rules for all GDW T2K systems to Year Zero rules

UPDATE 2021.05.07

I had the pleasure to write the official conversion rules from the old Twilight versions to the new V4 Free League version. As a followup I am going to adapt the system to TNE, Dark Conspiracy etc. rules. Here is the first version that covers most of the rules, already. More details for TNE and DC are going to follow.

UPDATE 2021.03.04

Download newest version: T2K FL Vehicles
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I put a lot of work into this version. Vehicles now have a descriptive text. In addition I sourced all vehicles in Wikipedia and added the actual range and amount of fuel, in some cases armor values, too.

Based on these new numbers the actual fuel use is calculated.  

In addition I adapted the format of the screen output to the V4 format used in the rule book. 

I added MNT as a new value, this is the amount of Shifts that have to be spend per week to keep the vehicle in top condition. 

Maintenance (MNT): The number of successful tech rolls per week a vehicle needs to stay in good condition. One roll can be made per person per shift. Multiple rolls by different persons are possible. If the number of necessary successes has not been reached, the vehicle reliability rating is decreased one step.
Apply the following DMs
– Original vehicle tools are available +2
– No tools are available -4
Thoughts: In combat and off-road conditions vehicles will suffer. Treads have to be tightened, spark plugs and filters need cleaning. Most of this work can be done by untrained people if someone shows them what and how to do it. So its basically a time thing. Time that might otherwise be used for foraging, sleeping, after all time is precious. T2K 2.2 had maintenance numbers, e.g. the number of hours per week that had to be spent on maintenance to keep the vehicle in perfect condition. That can mean up to 7 successes for a MBT but can get as low as 1 for a bike.

 

I use the following formula: 

Mnt = INT(mnt(I) / 7 + weight(I) / 20): IF Mnt < 1 THEN Mnt = 1

Mnt(I) is the maintenance value from V2.2

Last but not least there is a new armor value calculator, that now works with the actual angle of the slope.

The database does not contain all vehicles, yet. My final goal is to include all vehicles from all V2.2 manuals. 

UPDATE 2020.11.28

Free League supplied me with the official conversion rules, so here is an updated version. The underlying data stay the same but are now run through the official filter. 

In addition to the info contained in the Players manual, this version contains armor values for hull AND turret, and takes the loss of power over distance for kinetic projectiles into account.

Download T2K FL Vehicles official version.M1 Abrams

2020.11.27

Here is the second APP. My vehicle database now contains conversions to the rules of the new T2K Alpha.

Download : T2K FL Vehicles
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My first APP is a character screen with a simple dice Roller, it will be updated when more rule information come out.

DOWNLOAD LINK: T2K-FL

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Just hit 1-9 or A-C for the appropriate skill, that’s all.

The app loads an editable character file called T2KChar.txt, so you can insert your own character. Important: if your character does not possess a skill, use an “-” as a placeholder. 

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