GDW RPG Utilities + COMBAT

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For those of you who have never used this before:

This is going to generate an immense amount of information about the character, but that is why it writes it all to a .DOC. You might get up to 20 pages of info, so just take what you like and delete the rest.

It contains GURPS, RUNEQUEST and T2K/TNE conversions, it generates a TAC card and it really works out all the characters skills in maximum possible depth.

So, please, take what you need and just delete the rest you don’t!


Update 2019.06.04

I added Combat Cards to the DOC. Scroll right to the end of the file. The cards contain all the skills you might need in combat, already calculated with all applicable DM’s.

There are two versions available. CT,0 includes the characteristic DM’s as they are used in MgT and Cepheus, and CT,1 as in Classic Traveller without the DM’s.

The sidebar on the right shows the three damage thresholds. If the char or animal is armored there will be an Ax instead of HP on top of the row.





cc20 0cc20 1cc20 2cc20 3cc20 4cc20 5cc20 6cc20 7cc20 8CC20

UPDATE 19.05.08 Bugfixes, layout changes and a new option. Character.DOC now includes the code to add them to the simulator.

Someone asked me if I had an app to govern combat, and I liked the idea. So here it is, as a part of GDW RPG Utilities: A combat Simulator, using standard damage rules (END, STR, DEX) and the new hit location rules from MGT2E Traveller companion. It covers every aspect, from negative DMs due to wounds over movement to aiming and healing.

What else is new:

– Added TNE/T2K/DC stats to the character DOC
– Added the code for the database to the character sheet, so you can copy/paste your newly generated character to a slot in the database, and give it a baptism of fire.

I also beefed up the number of slots in the database, each slot can be overwritten with your own data. The slots, numbered 1 to 34 use standard Traveller data:

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Here, as an example Earl Dumarest from 1001 Characters.

Earl Dumarest
Gun Cbt-4


The only change to the stats from the book is Armor,2 (Mesh) since you will need that value in Combat.

So if you are a referee you can simply copy paste your NPC into the slots and use them.

If you want to use several NPCs at the same time, duplicate the folder and rename it, so you can run one window for each NPC.

INFO: At the end of each combat turn you can enter damage (to the char). If you just hit a number the App will roll that many damage dice. If you want to roll for damage yourself, hit (Y) and enter the amount of damage.